基本資料:
姓名:
陳彥甫
Email:
yfchen@ttu.edu.tw
單位系所/職稱:
媒體設計學系 副教授
期刊論文:
1.
陳彥甫
、姚彥廷、林喬茵(2022)。
從看見到洞見:應用「照片引談法」及「感知地圖」做為設 計思考課程的場域探索教學策略之行動研究
。大同學報,(37)。
2.
Yen-Fu Chen
, Sylvia Janicki(2020).
A Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study
. JMIR Serious Games, 8(4), e22007.
SCIE(SCI)
3.楊朝陽、康仕仲、
陳彥甫
、林喬茵、王嫊淩、林怡萱(2018)。
以「設計導向學習」模式初探智齡設計課程
。中華民國科學教育學刊,26(S),399-418。
TSSCI
4.
Yen-Fu Chen
(2018).
Practice-Led: Designing through making
. ALAM CIPTA : International Journal of Sustainable Tropical Design Research and Practice, 3(1), 9-15.
研討會論文
1.蘇泰元、吳思儒、
陳彥甫
、游承翰(2022)。
公民科學App蛙抵家的開發工作—深度學習應用於蛙鳴辨識
。2022中華民國環境教育學會第32屆環境教育學術暨實務交流國際研討會R.O.C。
2.
陳彥甫
、姚彥廷、洪嘉妙(2022)。
以人本設計方法為失智長輩開發認知康復裝置
。2022 台灣感性學會暨台灣數位媒體設計學會國際研討會R.O.C。
3.
陳彥甫
、吳思儒、蘇泰元(2022)。
以使用者經驗設計開發公民科學行動應用程式-以「蛙抵家」為例
。2022 台灣感性學會暨台灣數位媒體設計學會國際研討會R.O.C。
4.
陳彥甫
、楊朝陽、傅翊棋(2022)。
Iceberg Online: Applying Physical Creativity Integration Tool into Online Studios
。the 2nd International Conference on Design Industries & Creative Culture, DESIGN DECODED 2021Malaysia。
5.
Yen-Fu Chen
, Shih-Tsun Chung, Chaw-Mew Hung, Yen-Ting Yao(2022).
Designing Cognitive Toy for the Elders with Dementia to Maintain the Cognitive Function.
. The 2022 Asia Pacific Regional Conference of Alzheimer’s Disease International (ADI-APRC 2022). R.O.C.
6. Saiful Hasley Ramli, Mohd Shahrizal Dolah, Raja Azmeer Raja Eff,
Yen Fu Chen
, Chao Yang Yang, Yi-Chi Fu(2021).
Iceberg© Online: Applying Physical Creativity Integration Tool into Online Class
. The 2nd International Conference on Design Industries & Creative Culture. Malaysia.
7.吳思儒、
陳彥甫
、方偉達(2021)。
應用 AR 技術於河川人文與生態教育—以新店溪流域為例
。2021國際濕地大會(頁 118-122)。R.O.C。
8.鍾適存、
陳彥甫
(2020)。
高齡者音樂節拍互動裝置之設計
。第十八屆管理學術國際研討會暨2020台灣數位媒體設計研討會(頁 119-120)。R.O.C。
9.
Yen-Fu Chen
(2019).
Developing a Cognitive Board Game with Augmented Reality for the New Generation of Seniors
. 2019ICDIH Conference Brochure. R.O.C.
10. Yumin Zheng,
Yen-Fu Chen
(2019).
Creating a Dynamic Difficulty Adjustable Game for Elderly People
. Book of Abstracts Proceedings -TASS International Conference on Recent Innovation in Social Sciences. R.O.C.
11.
Yen-Fu Chen
(2018).
Study on 1960s ,1970s and 1980s Products as Nostalgic Objects for the Development of the Elderly Gam
. Proceedings of the International Conference on the Humanities, Social Sciences and Sustainability -. Japan.
12.
CHEN, Yen-Fu
(2017).
The Effects of Materials on the Game Prototype: Applying Wood Artefacts and 3D Printing Artefacts in the Game Testing
. Proceedings of the International Conference on Education, Psychology, and Social Sciences - ICEPS 20. Thailand.
13. TANG, Ying-Chia,
CHEN, Yen-Fu
(2016).
Creating Meaningful Desks in the Bedrooms
. Proceedings of the 63rd Annual Conference of JSSD. Japan.
14.
Yen-Fu Chen
, Chia-Hua Lin(2016).
A review on creativity tools used in participatory action research and its design activities
. Japanese Society for the Science of Design. Japan.
15. Chia-Hua Lin,
Yen-Fu Chen
(2016).
Participatory action research: Rethinking the differences between design strategies in Taiwan and Japan
. Japanese Society for the Science of Design. Japan.
16.
CHEN, Yen-Fu
, RUST, Chris(2011).
Creating Meaningful Bodily Expression in Virtual Worlds.
. Proceedings of the International Design Congress—IASDR 2011. Netherlands.
17.
CHEN, Yen-Fu
, RUST, Chris(2009).
Animated Emoticons for Mens Conversation.
. Proceedings of the International Design Congress—IASDR 2009. Republic of Korea.
18. Li-Chieh Chen,
Yen-Fu Chen
(2006).
A Training File Recommendation System for the Learner of Feature-Based Design Systems
. Proceedings of the IADIS International Conference e-Society 2006. Ireland.
19.
CHEN, Yen-Fu
, CHEN, Li-Chieh(2005).
The Effects of Windows on the Performance and Preference of User Interfaces in CAID Forums.
. Proceedings of the International Design Congress—IASDR 2005. R.O.C.
專書
1.林家華、
陳彥甫
、陳明涓(2018)。
感受百年歲月—日本橫手市增田町工作營成果彙編
。林家華。