基本資料:
姓名:
胡志堅
Email:
holdenhu@gm.ttu.edu.tw
單位系所/職稱:
資訊經營學系 專任助理教授
資訊經營學系 副教授
期刊論文:
1.
胡志堅
、黃御書(2025)。
整合物聯網與人體活動識別機制於環境智慧化熱舒適決策支援系統
。資訊管理學報,32(1),29-62。
TSSCI
2.
胡志堅
、陳昱安(2024)。
運用深度學習與主題模型建構歌曲風格和歌詞意涵之整合分析機制
。資訊管理學報,第三十一巻(第二期),209-237。
TSSCI
3. Busrul Iman, Imam Yuadi, Badri Munir Sukoco, Rudi Purwono,
Chih-Chien Hu
(2024).
Mapping Research Trends With Factorial Analysis in Organizational Politics
. SAGE Open, 13(4), 1-16.
SSCI/Scopus
4. Yu-Fen Yang, Alexis P.I. Goh,
Chih-Chien Hu
, Nian-Shing Chen, Siao-Cing Lai(2024).
Digital game-playing to enhance English vocabulary and content learning among anxious foreign language students
. Computer Assisted Language Learning, NA(NA), 1-28.
SSCI/AHCI/Scopus
5.
Hu, C. C.
, Yang, Y. F., Chen, N. S.(2023).
Human–robot interface design–the ‘Robot with a Tablet’or ‘Robot only’, which one is better?.
. Behaviour & Information Technology, 42(10), 1590-1603.
SSCI
6. Han-Lin Li, Chia-Hui Shih,
Chih-Chien Hu
, Chyan Yang(2023).
Forming a therapeutic sphere to treat ailments using optimization techniques
. INTERNATIONAL TRANSACTIONS IN OPERATIONAL RESEARCH, 30(6), 3949-3978.
SSCI
7.
Chih-Chien Hu
, Yu-Fen Yang, Ya-Wen Cheng, Nian-Shing Chen(2023).
Integrating educational robot and low-cost selfmade toys to enhance STEM learning performance for primary school students Chih
. Behaviour & Information Technology, NA(NA), 1-22.
SSCI
8.
Chih-Chien Hu
(2023).
Exploring the Impact of CPS-Based Robot-Assisted Teaching in STEM Education: Enhancing Knowledge, Skills, and Attitudes
. International Journal of Human–Computer Interaction, NA(NA), 1-21.
SCIE(SCI)/SSCI/Scopus
9.
Hu, Chih-Chien
, Yeh, Hui-Chin, Chen, Nian-Shing(2022).
Teacher development in robot and IoT knowledge, skills, and attitudes with the use of the TPACK-based Support-Stimulate-Seek approach
. Interactive Learning Environments, NA(NA), 1-20.
SSCI
10.
Hu, C. C
, Yeh, H. C., Chen, N. S. (2020)(2020).
Enhancing STEM competence by making electronic musical pencil for non-engineering students
. Computers &Education, 150(103840).
SSCI
11. Shih, C. H, Li, H. L,
Hu, C. C.
, Lin, B. M.(2020).
Forming a TED talks sphere for convenient search
. The Electronic Library, Vol. 38(No. 2,), pp. 403-42.
SSCI
12. Wu, H. Y, Liu, F. Y.,
Hu, C. C
(2020).
Smart DC Fan Design and Evaluation Based on Thermal Comfort
. Journal of Taiwan Energy, Vol.7,(No.2), pp.147-162.
TSSCI
13.
Chih-Chien Hu
, Han-Lin Li(2017).
Developing navigation graphs for TED talks
. Computers in Human Behavior, 66(66), 26-41.
SSCI
研討會論文
1.
胡志堅
、江孟軒(2024)。
初探機器人在程式設計教學之應用-以Java程式語言為例
。第十九屆台灣數位學習發展研討會TWELF2024(頁 5)。R.O.C。
2.
胡志堅
、陳明賢(2024)。
The Impact of Agile Learning Strategies on Beginners - A Case Study of Learning Java Object-Oriented Programming
。第十九屆台灣數位學習發展研討會TWELF2024(頁 5)。R.O.C。
3. Ullin Nihaya,
Chih-Chien Hu
, Imam Yuadi(2024).
A Preliminary Study to Explore Student Self-Determination: Autonomous Learning Environments Enhanced by Robotic Education
. iCIMKC 2024(頁 550-558). R.O.C.
4. Friska Dwi Pratiwi,
Chih-Chien Hu
(2024).
Enhancing STEM Education with Digital Storytelling and DrawDio: Insights on Attitudes
. iCIMKC 2024(頁 562-549). R.O.C.
5.
Hu Chih-Chien
, Imam Yuadi, Chen Ming-Hsien, Huang Hsieh-Chang(2024).
The Development of Robot-embedded Cyber-Physical Learning Environment for Enhancing Learners STEM Competencies
. 2024 16th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI), IEEE (EI)(頁 ISSN: 247). Japan.
6.
Hu Chih-Chien
, Imam Yuadi, Chen Ming-Hsien, Huang Hsieh-Chang(2024).
Comparing the effectiveness of ChatGPT and Google Search in assisting learners to solve problems
. 2024 International Conference on Consumer Electronics-Taiwan, IEEE (EI)(頁 p. 299-30). R.O.C.
7.
Chih-Chien Hu
, Ming-Hsien Chen, Imam Yuadi, Nian-Shing Chen(2022).
The effects of constructing robot-based storytelling system on college studentscomputational thinking skill and technology comprehension
. IEEE International Conference on Advanced Communications Technology (ICACT 2022) (EI index)(頁 496 - 500). Republic of Korea.
8.
Hu, Chih-Chien
(2022).
The Development of Robot-based Storytelling Platform for Designing STEAM Learning Systems
. 2022 IEEE International Conference on Consumer Electronics-Taiwan (pp. 437-438). IEEE. (EI index)(頁 pp. 437-43). R.O.C.
9.
胡志堅
(2021)。
機器人說故事系統開發框架與系統實作之初步評估
。第37屆科學教育國際研討會(2021 ASET)R.O.C。
10.
Hu, C. C.
, Tseng, H. T., Alexis, G. P. I., Chen, M. H., Chen, N. S.(2020).
Comparing the effects of robots and IoT objects on STEM learning outcomes and computational thinking skills between programming-experienced learners and programming-novice learners
. In 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT)(頁 pp. 87-89). Estonia.
11.
Hu, C. C.
, Yeh, H. C., Chen, N. S.(2019).
Enhancing STEM Knowledge and Skills by Making Electronic Sound Synthesizer based on TPACK Model.
. ICCE 2019 - 27th International Conference on Computers in Education, Proceedings(頁 Pages 104-). R.O.C.
12.鄭忠志、
胡志堅
、蘇梓靖、趙念慈(2017)。
輝度感測照明控制系統環境性能評估
。第29屆臺灣建築學會建築研究成果發表會(頁 463-472)。R.O.C。
專書
1.
胡志堅
(2025)。
生成式人工智慧導論與實作──ChatGPT與圖像生成實務應用(第二版)
。新文京開發出版股份有限公司。專書創作出版: 生成式人工智慧導論與實作──ChatGPT與圖像生成實務應用(第二版) https://www.wun-ching.com.tw/book_detail.asp?seq=13412 https://www.books.com.tw/products/0011012917?sloc=main 。
2.
胡志堅
(2024)。
生成式人工智慧導論與實作──ChatGPT與圖像生成實務應用
。新文京開發出版股份有限公司。初版 (https://www.wun-ching.com.tw/book_detail.asp?seq=13321)。
3.
胡志堅
(2024)。
JAVA物件導向程式設計: 理論與實作 (初版)
。新文京開發出版股份有限公司。
4.
胡志堅
(2024)。
Java物件導向程式設計:理論與實作(第二版)
。新文京開發出版股份有限公司。(第二版不列入績效計算)。
5.陳木中、
胡志堅
(2023)。
資料結構:理論與實作
。新文京。